Wednesday, February 16, 2011
Thursday, February 3, 2011
Thursday, January 27, 2011
Project 3: Blockville texturing
Tuesday, January 25, 2011
Project 3: Texture reflection
This is the Cheshire Cat from the recent animation of Alice in Wonderland. I love the fir, but really have no idea what type of texture it is, or even if it’s considered a texture. The eyes and teeth however, do seem to be textured somehow, and they work wonderfully in this particular composition. The reflectivity and sheen of the eyes is very impressive (to me).
This image is from Coraline. Honestly, I don’t really know what is and is not modeled and textured in the “stop animation”, but if the colors and textures of the objects – plants, stairs, wall and the building in the background are really amazing. I love this shot of her!
Again, I don't know what or is not textured via 3D animation in this case, but I love the intricacy and detail of Coraline's clothing. The colors of her garments are beautifully complimentary, and there is also a very provocative contrast between the softness of the fabrics and the shiny, smooth, plastic feel of her hair, face and eyes. I'm definitely in love with this girl in some twisted sense.
Monday, January 17, 2011
Reflective essay on landscapes
I love this image. Its general composition feels very balanced in so many ways and leaves me with a sense of enlightenment and power. There is a strong use of foreground, mid-ground and background, and perhaps even another dimension with the details and aspects of the large building left of center. This same building helps create a dramatic affect of scale against all the smaller structures in the image, as well as creating a balance with the birds and main character opposite it. Intense contrast with shadows and lights are used, drawing focus to our hero, the birds and the magnificent building as well. Use of warmer reds, mostly in the lower left region in contrast with the cooler blues in upper right create a nice dynamic. The richness of reds however, do overpower the blues a bit, adding to the heat and drama of the image. Details are widespread through the image, but it would seem that it is a bit more pronounced on our main character with the structure he is standing upon and the apposing building towering over the city, especially the clarity of the tower of the building itself.
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Steampunk landscape (Unknown artist) http://www.myfreewallpapers.net/fantasy/pages/steampunk-landscape.shtml |
This photograph has a delightfully balanced and “picture perfect” composition. I cannot identify any clear background, foreground, or mid-ground to the image, but rather a continuum as the eye moves back through the scene. Contrast is strong with the shadows closer to the front against the bright lights further back in the scene behind the bridge. The subtleness of the aquamarine color on the boats helps them stand out against the larger buildings and elements. The predominance of reds and browns in the image create a sense of warmth through the stillness of the water. A building to the left and right of the image make good use of reoussoir. The detail and focus seems to be held mostly to what would seem the mid-ground, if it had one.
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dark city (art unknown) http://www.bergoiata.org/fe/landscapes2/Landscape%20-%20Dark%20City.jpg |
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Casper David Friedrich Cloister – Cemetary in the Snow 1817-19 http://www.shafe.co.uk/art/19thC_Landscape_and_Nationalism.asp |
Details details details....
Monday, January 10, 2011
Reflective essay
Overall, my creative process was stifled by my inexperience with Maya. I found myself becoming frustrated by the technicalities of learning the application, and I quickly realized how limited I was in terms of what shapes I could work with. I have a better understanding now, why this assignment was termed “Blockville”.
One discovery that I made working through this project was the importance of acknowledging symmetry in the composition. For example, if parts of a building need to be identical, it is a good idea to first complete the desired part (perhaps a pillar, or wall), prior to duplicating it one hundred times. I found this to be particularly important when I started working on Blockville 2, where the entire building was made up of just a few identical shapes.
I think that Blockville 2 is my best image. I really like the perspectives. I had keep going back and rework the size and proportions of things relative to the camera angle, and so it became clear to me how important it was to set up the camera at the start if I wanted the image outcome to truly be representative of the original piece of art. I knew the scene was finished when this actually happened, and it did in fact look and feel somewhat like the original.
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