Monday, October 25, 2010

Picture


Portraits

Melissa
Elijah
self
Alphabet soup
x
I

H

Q

O

I learned the most from the “Alphabet Soup” part of the this project because I got me looking a lot more closely at the shapes and colors of the natural surroundings.  It was also a really wonderful time to be out doing that kind of exercise because of all the autumn colors.

Through exploring the various functions of my digital camera, I discovered that I could get it to recognize specific colors, like the reds in portraits of two friends (Elijah’s lips and Melissa’s hat) and self (face and shirt), and it would make the rest of the photograph black and white.  Pretty cool feature, I thought.

I cropped Elijah's portrait to put more focus on his smug facial expression.



Sunday, October 10, 2010

Project 2: Toy


Stimpy!

            I chose Stimpy, from the cartoon series Ren and Stimpy, because he left a profound impact on my psyche when I was young.  I like Stimpy, he is a simple character, and not only in appearance.  The simplicity of his appearance, did however, make it easy for me to keep my palette limited.  I took an image from the web, copied from the shapes and replicated colors with the eyedropper tool. 
            I started with the majority of colors, red for most of the body and head.  Then I colored the belly of the torso white, and copied and pasted Stimpy’s face from the image that I took.  I used the eraser and brush tools to adjust a few details around the head, and then drew in some ears and creases on the belly to finish it.  If I had more time and know how, to make it more accurate, I would have created the ears and perhaps the tong from separate pieces of paper.  Ren is next!
            I could agree with Chris Beaumont’s statement that Cubeecraft "appeals to a visceral need to build, and a cultural need to represent our ideas in abbreviated fashion".  Our culture is becoming lazy, less and less hands on, more automated all the time; with all the technological advancements, we are less likely to interact with our world in any real physical sense.  So it is refreshing to take the flat and intangible into our three dimensional reality.  And, in an age where information is rampant, and life can seem so complex, it is quite nice to break things down to their simplest form of expression.

Friday, October 1, 2010

Scratch Projects

Prior to my work on this project I had never truly used Photoshop to create anything from "scratch".  My knowledge and experience to this point was very remedial, as I had only used the application to alter photographs slightly.  Honestly, unlike most younger people these days, I really didn't think I knew anything about it (computers in general), and I thought it was going to be a struggle; however, when I got started I found that I remembered more than anticipated.  

SCRATCH 1 - HEART ADRIFT


The general concept of Scratch 1 came to me the other night as I lay in bed feeling my heart breaking to pieces.  We have all had this experience, or something similar to one degree or another.  Most have also had someone tell them at some point to "follow your heart", but rarely does anyone suggest what that actually feels like and how we aught to go about doing it.  And to complicate things, what is one to do when their heart is being broken and pulled in multiple directions? Where are we to go then?

I didn't really have much of a plan, but the image progressed rather nicely.  I took this concept and tried drawing some hearts in Photoshop.  First I attempted to use the paintbrush tool and mouse, but this frustrated me.  Then I tried the drawing pad, and still couldn't get the desired results I wanted.  Finally I went to the custom shape tool and to my delight I found a heart shape already designed into the tool.  From here I lassoed three pieces of the heart and moved them slightly away from one another.  I gave the heart pieces a brown color with the paint can tool and the background (a separate layer) blue; this was to conceptually emulate the earths landmasses adrift on the ocean.  I added the text layer, and lastly a few arrows and some riffle marks with the paintbrush for a little dynamics.  I decided it was finished because it expressed my feelings revolving around heart matters.

SCRATCH 2 - PREFERENCE

I was thinking bikes, but had no other ideas beyond that for Scratch 2.  One discovery I made in the process of creating this image was that Photoshop likes to make a new layer for each new shape you create with the shape tool.  This was contrary to my preferences, and it was a rather painful learning experience trying to figure out how to put shapes on the same layer. In the end, however, I managed.  I discovered how to replicate specific images by clicking on that image (in this case the bike frame) with the move tool and holding the option key and...presto!...you drag away a copy of the image leaving the original behind. This proved to proved to be fun and useful for Scratch 3 as follows as well.

SCRATCH 3 - PENT UP


I don't like Scratch 3.  Nothing about it appeals to me, and it makes me feel uneasy.  I began with a fill layer and worked with the lasso and marquee tools to create these four shapes.  To define the borders of each shape I used the stroke (outline) function.  I filled each shape then played with their placement and relation to one another by rearranging them as layers.  In the end I grabbed multiple copies of each shape with the aforementioned function above.  I decided it was finished when I realized that I hated it so much.  It's too busy and lacks any coherency. 

My favorite tool to use was being able to take a piece of the object, and then move it slightly to give it a broken and drifting look. In my opinion, the Heart Adrift is my best image.  It is simple, but is suggestive of something that I believe we all struggle with from time to time.